"We wanted to make sure it wasn't just lining up three cogs together to enter 'insect mode' or whatever." "We didn't want to do a licensed match-three or a licensed endless runner, we wanted to find what felt both true to the mobile platform, but also true to the franchise in terms of game mechanics," he adds. Read more: All the games, trailers and highlights from E3 2018 Again, it's not about just porting something over and getting it running on a new platform, it's actually saying, 'What are the strengths of that platform, and how can we make a Gears experience for those players?'" "This is a MOBA rush, authentically mobile-first genre, for the mobile audience. "It's not re-creating Gears as a third-person shooter on a phone," Fergusson says. It's really beneficial to have this sort of open minded perspective about where the franchise can go." "We leave negative space so that when we work with a new collaborator like Kurtis [Weibe, writer of recent Gears of War comics, there's some life to find, a hook to go and create new parts of the world, which is exciting. If there's something that isn't locked down in our universe, then we don't try to artificially lock it down," he says. "We really like working in what we call negative space, where you leave gaps. ![]() Its placement comes as a result of Fergusson and The Coalition's 'negative space' policy, which applies to wider entries in the Gears mythos told in other media. The core though – who's there and what you fight – are intended to be canon." "It's a new squad, and of course, being a tactics game, you get to create a lot of that squad yourself in terms of customisation. It's a story that takes place 12 years before the first Gears of War, before the first Marcus Fenix story," Fergusson reveals. Microsoft has yet to announce an official release window, but it is likely that the game will see a console release later this year, perhaps even on Xbox Series X." Tactics is canon. Gears Tactics is currently available only on PC, but the game will come to Xbox One sometime in the future. If you just want to see the story through to the end, then just getting through the main campaign will take more than 20 hours. There’s also a robust endgame that allows you to run endless missions in order to continually build your perfect squad, acquiring new gear and loot along the way. Instead of offering some sort of online connectivity, Gears Tactics features a very long campaign that is easily the longest campaign in any Gears game. Gears Tactics is a very different game than its predecessors, and it not having any online modes was a deliberate decision made by the development team. That’s not necessarily a bad thing, however. Gears Tactics does not even have a cooperative campaign. There aren’t any competitive multiplayer modes like Team Deathmatch and there isn’t a cooperative Horde mode, either. Gears Tactics does not have any form of multiplayer. Turn-based strategy games have had multiplayer modes in the past, though, so does Gears Tactics have any sort of multiplayer? Does Gears Tactics Have Multiplayer? ![]() The change in genre makes something like Team Deathmatch or King of the Hill very difficult to pull off, and the same goes for cooperative modes like Escape and Horde. ![]() Gears games tend to have excellent multiplayer components, both competitively and cooperatively, but does Gears Tactics offer the same online functionality? Gears Tactics is a very different game than traditional Gears of War games, portraying the action in a turn-based style from a top-down perspective rather than an over-the-shoulder third-person one.
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